Randomicity

Character Concept Generator

Character concepts work best when you combine them. Playing a Spy is good, but playing an Amnesiac Spy is better (just ask Jason Bourne).

Roll 1d20 Result Roll 1d8 You Came from the
1 Spy 1 North
2 Exiled noble 2 South
3 Victim of identity theft 3 East
4 Wrongly convicted criminal 4 West
5 Rightly convicted criminal 5 North-East
6 Church-sponsored assassin 6 South-West
7 Wizard’s ex-apprentice 7 North-West
8 Amnesiac 8 South-East
9 Heir to a fallen empire
10 Last of their kind
11 First of their kind
12 Farmer, now adventurer
13 State-employed treasure hunter
14 Archaeologist
15 Compulsive gambler
16 On the run
17 Haunted
18 Dragon stuck in humanoid form
19 Clone/identical twin
20 Cursed

NPC Generator

RACE AGE APPEARANCE
ROLL 1d8 RESULT ROLL 1d4 RESULT ROLL 1d6 RESULT
1 HUMAN 1 YOUNG ADULT 1 FERAL
2 TIEFLING 2 MATURE 2 NON-DESCRIPT
3 DWARF 3 OLD 3 FILTHY
4 HALFLING 4 VENERABLE 4 CLEAN
5 HALF-ELF/ORC 5 OUTLANDISH
6 ELF 6 TASTEFUL
7 ELADRIN
8 DRAGONBORN
SOCIAL CLASS/OCCUPATION PERSONALITY
ROLL 1D12 RESULT Roll 1d20 Result
1 Slave 1 Watchful
2 Boorish
2-3 Unfree – Servant, Criminal, Serf, Outlaw, Border Dweller 3 Melodramatic
4 Cruel
3-4 Rural Freeman – Reeve, Sokeman, Tradesman, Huntsman 5 Suspicious
6 Gregarious
4-5 Merchant – Caravan Master, Trader, Entertainer 7 Kind
8 Haughty
6-8 Townsfolk – Mayor, Alderman, Guildmaster, Journeyman, Tradesman, Skilled Laborer, Laborer, Entertainer 9 Meek
10 Imposing
9 Warrior Class – Landless Knight, Mercenary Captain, Man-at-arms, Squire, Watchman 11 Hostile
12 Aloof
10 Clergy/Arcanis – High Priest, Patriarch, Curate, Adept / Seer, Sage, Soothsayer, Witch 13 Rude
14 Curious
11 Adventurer – Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard 15 Scheming
16 Soft-hearted
12 Nobility – Emperor, King, Duke, Marquis, Count, Earl, Baron, Knight 17 Barbaric
18 Shy
19 Malevolent
20 Friendly

Tavern Name Generator

THE TAVERN, INN, OR LODGE OF THE
ROLL 1D20 ADJECTIVE NOUN
1 BLACK/WHITE/BLUE FLAGON/MUG/KEG
2 RIDDLING DRAGON
3 LOVELY MAIDEN
4 WEEPING TREANT
5 SALTY CAULDRON
6 SLEEPING BARREL/KEG
7 DREAD MATRON
8 RESTFUL SLAYER
9 WRATHFUL WYVERN
10 TIRED GALLOWS
11 CRIMSON UNICORN
12 POOR BUGBEAR
13 ARGENT DOG
14 HANGMAN’S BREW
15 WAKING GOOSE/ROOSTER
16 BLOODY WYRM
17 ROYAL RESPITE
18 ROARING FORK
19 LORD’S AXE
20 (POSSESSIVE*) ROSE
*Roll twice in the noun column and treat the first result as the possessive form. For example, “The Goblin’s Flagon,” or “The Maiden’s Lair.”

PICK POCKET TABLE

OCCUPATION/SOCIAL CLASS TABLE C: VALUABLE ITEMS
Social Modifier(SocMod) Roll(1d100+SocMod) Result
Slave: -15 01-03 or less 1d4 cp
04-06 1d6 cp and 1 sp
Unfree: -10 07-08 1d12 cp and 1d4 sp
Rural Freeman: 09-15 1d8 sp
Merchant: +2 16-20 1d12 sp
21-25 1d20 sp and 1d4 gp
Townsfolk: 26-29 1d6 gp
30-35 1d12 gp
Warrior Class: +2 36-38 1d20 gp
39-40 Silver bracelet (worth 10 gp)
Clergy/Arcanis: +17 41-55 Copper torque (worth 5 gp)
Adventurer: 56-59 Gold ring (worth 5 gp)
Nobility: +16 60-63 Silver idol (worth 15 gp)
64-67 Cloak pin (worth 10 gp)
TABLE A: ITEM TYPE 68-72 Note of credit (for 25 gp)
Roll (1d20+SocMod) Result 73-75 Silver broach (worth 10 gp)
6 or less Nothing – dirt and grime. 76-80 Small pouch containing 2d20 + 10 gp
7-18 Common, see table B. 81-85 Platinum earrings (worth 50 gp)
19-35 Valuable, see table C. 86-89 Signet ring
36+ Special, see table D. 90-93 1d4 small gems (worth 20 gp each)
94-100 or more Reroll on table D
TABLE B: COMMON ITEMS TABLE D: SPECIAL
Roll (1d100+SocMod) Result Roll (1d100) Result
01-03 or less Rusty dagger 01-03 or less Bloody dagger
04-06 Rabbit skin 04-06 Half of a treasure map
07-08 Rags/bandages 07-08 Key marked with the royal sigil
09-15 Food 09-15 Vial of Deathjump spider venom
16-20 Dice 16-20 Lich’s severed finger (still animated)
21-25 Holy charm 21-25 Undead mouse
26-29 Knife 26-29 Cursed idol of Tiamat
30-35 Chalk 30-35 Shrunken elf head
36-38 Toy whistle 36-38 Pseudodragon egg (about to hatch)
39-40 Clay marble 39-40 Map to the royal treasury
41-55 Playing cards 41-55 Ransom note for an eladrin’s daughter
56-59 Key 56-59 Parchment inscribed with the truename of a demon lord
60-63 Wineskin 60-63 Scroll of raise dead keyed to an executed murderer
64-67 Needles and thread 64-67 Sapphire from the queen’s crown (worth 200 gp)
68-72 Comb 68-72 Cover to the Magister’s spellbook
73-75 Candle 73-75 Dwarf scalp (still wet)
76-80 Scarf or soft hat 76-80 Replica wand of Orcus
81-85 Ball of twine 81-85 Ceremonial dagger
86-89 Tinderbox 86-93 Scrap of parchment with the PCs’ names crossed out
90-93 Tobacco and pipe 94-99 PC’s brother’s severed ear
94-100 or more Reroll on table C 100 GM’s choice

Encounter Generator

ROLL 1D20 DUNGEON FOREST MARSH DESERT AQUATIC URBAN
1 Kobold Skirmisher x3 Water Element x3 GRIFFIN BUGBEAR PURPLE WORM SYLPH
2 Rat Swarm x3 Spider Swarm x3 GELATINOUS CUBE NEO-OTYUGH BEHOLDER GAR
3 Spider x3 Hypnotic spirit x3 SHRIEKER HIPPOPOTAMUS LEMURE INVISIBLE STALKER
4 Wolf x3 Hunting Drake x3 MAMENCHISAURUS KRAKEN FROGHEMOTH GOAT
5 Gargoyle x3 Goblin Cutter x3 MYCONID THUNDER BEAST QUASI-ELEMENTAL LIGHTNING SUCCUBUS
6 Wraith x3 Goblin Archer x3 YELLOW MUSK ZOMBIE GORBEL FIRE TOAD GIANT HORNET
7 Skeleton x3 Goblin Champion x1 RIDDLING DRAGON RIDDLING DRAGON
8 Ghoul x3 Feral Troll x2 DRAGON RIDDLING DRAGON
9 Zombie x3 Drow Wizard x1 RIDDLING DRAGON RIDDLING DRAGON
10 Blazing Skeleton x3 Drow Duelist x1 RIDDLING DRAGON RIDDLING DRAGON
11 Flesh Golem x1 Drider x2 RIDDLING DRAGON RIDDLING DRAGON
12 Kobold Sorcerer x1 Shadow Dragon x1 RIDDLING DRAGON RIDDLING DRAGON
13 Howling Hag x1 Mind Flayer x1 RIDDLING DRAGON RIDDLING DRAGON
14 Werewolf x1 Human Assassin x1 RIDDLING DRAGON RIDDLING DRAGON
15 Vampire x1 Drow Mercenary x1 RIDDLING DRAGON RIDDLING DRAGON
16 Dracolich x1 Balor Demon x1 RIDDLING DRAGON RIDDLING DRAGON
17 ROYAL Matron Mother x1 RIDDLING DRAGON RIDDLING DRAGON
18 ROARING Handmaiden of Lolth x2 RIDDLING DRAGON RIDDLING DRAGON
19 LORD’S AXE RIDDLING DRAGON RIDDLING DRAGON
20 WHITE ROSE RIDDLING DRAGON RIDDLING DRAGON
*Fill in the blanks to create a custom encounter table for your campaign setting. Reference sources by title and page for quick reference.
ROLL 1D20 MOUNTAIN HILL PLAINS TUNDRA ARIAL WASTES
1 Orc Archer x3 Autumn Nymph x5 RIDDLING DRAGON RIDDLING DRAGON
2 Legion Devil Legionnaire x3 Pale Reaver x4 RIDDLING DRAGON RIDDLING DRAGON
3 Cave Bear x3 Kobold x3 MAIDEN DRAGON RIDDLING DRAGON
4 Fiendish Snake x3 Gnoll x2 RIDDLING DRAGON RIDDLING DRAGON
5 Blood of Vol Cultist x3 Minotaur x2 RIDDLING DRAGON RIDDLING DRAGON
6 Orc Mauler x3 Harpy x2 BARREL DRAGON RIDDLING DRAGON
7 Grell x3 Mimic x2 RIDDLING DRAGON RIDDLING DRAGON
8 Gibbering Mouther x3 Eladrin x2 RIDDLING DRAGON RIDDLING DRAGON
9 Kobold Champion x3 Hell hound x1 RIDDLING DRAGON RIDDLING DRAGON
10 Duergar Warrior x3 Flameskull x1 RIDDLING DRAGON RIDDLING DRAGON
11 Duergar Cleric of Asmodeus x1 Trap haunt x1 RIDDLING DRAGON RIDDLING DRAGON
12 Rage Drake x1 Mouther x1 RIDDLING DRAGON RIDDLING DRAGON
13 Meepo, Dragonlord x1 Barlgura(L) x1 RIDDLING DRAGON RIDDLING DRAGON
14 Orc Wolf Shaman x1 Owlbear(L) x1 RIDDLING DRAGON RIDDLING DRAGON
15 Otyugh x1 Oni(L) x1 GOOSE DRAGON RIDDLING DRAGON
16 Gauth x1 Web x5 RIDDLING DRAGON RIDDLING DRAGON
17 Huge Red Dragon x1 (Ashardalon) NPC x11 DRAGON RIDDLING DRAGON
18 ROARING FORK RIDDLING DRAGON RIDDLING DRAGON
19 DOG AXE RIDDLING DRAGON RIDDLING DRAGON
20 ROOSTER ROSE RIDDLING DRAGON RIDDLING DRAGON


Randomicity

Legends of Peresh mbblaede Auz