First Dwarf Age: Oldest known historical period, named such because dwarves were unchallenged as the major race on the continent. Dwarves carry out non-stop war with Wood Elves, resulting in the “Bloodrain” nickname for the region east of Hammerbelt and south of Dwelvenbelt. Wonders: FACE OF MORADIN

First Orc Age: Dwarves never fell to subjugated status, but did relinquish some of their dominance to the Orcs. Orcs spread primarily though natural reproduction and settling, causing many smaller conflicts between tribes of Orcs and Dwarves. War broke out because (depending on who you ask) either the strongest Orc chief (or was it the strongest Dwarf king?) chose to become more aggressive in inter-racial matters. This spurred the Shift War. Wonders: LOST CITY

Second Dwarf Age: Result of the Shift War, when dwarves drove most of the orcs in to small pockets in the mountains. Most significant land acquisition by dwarves was Bal-peresh. The Dwarves re-established dominance on continent. Wonders: HAMMER ROAD

Current Age (often called the Age of Men): Dwarves still dominant, but retreating some in to the mountains and hills of the world. The arrival of humans in the last 200 years has shaken the status quo among the civilized peoples of Peresh. The humans build quickly, act rashly, and never seem to learn from their forebears’ follies. The long lives of the Dwarves, Elves, and Eladrin of Peresh allow the observation of many human generations. The humans occupy pastoral lands on the northeast coast of Peresh. Their foreign rice grows well in the rainy fields of Anugan. They also occupy some of the coastal plains of Bal-peresh. These wild lands once held by dwarves and orcs (respectively) are increasingly controlled by this new race. The humans also have access to seafaring technology (for that is how they arrived). Strangely, there are no true ship-masters among them. Nonetheless, the humans have been able to reverse-engineer riverboats and coastal vessels from the huge arks that brought them to the shore originally. The dwarves have no such craft, and the elves have only their shallow river vessels. Fishing and sea transport provide advantages to the humans and make them sought-after allies to the Elder (a name the humans have for the long-life races). These advantages (combined with their short racial memory and attention span) can also make the humans likely enemies to some of the Elder – and, of course, goblins and orcs.


Legends of Peresh mbblaede mbblaede